WxWidgets FAQ Events

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(Новая: Events are integral part of every GUI application. All GUI applications are event-driven. An application reacts to different event types which are generated during it's life. Events are ...)
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Events are integral part of every GUI application. All GUI applications are event-driven. An application reacts to different event types which are generated during it's life. Events are generated mainly by the user of an application. But they can be generated by other means as well. e.g. internet connection, window manager, timer.
 
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When the application starts a main loop is created. The application sits in the main loop and waits for the events to be generated. The main loop quits, when we exit the application.
 
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== Definitions ==
 
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<b>Event</b> is a piece of application-level information from the underlying framework, typically the GUI toolkit.
 
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<b>Event loop</b> is  a programming construct that waits for and dispatches events or messages in a program. The event loop repeatedly looks for events to process them. A <b>dispatcher</b> is a process which maps events to <b>event handlers</b>. Event handlers are methods that react to events.
 
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<b>Event object</b> is an object associated with the event. It is usually a window. <b>Event type</b> is a unique event, that has been generated.
 
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== A simple event example ==
 
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The traditional way to work with events in wxWidgets is to use <b>static event tables.</b> This was influenced by  the MFC. A more flexible and modern way is to use the <b>Connect()</b> method. Because this way is superior to event tables, I use it throughout the wxWidgets tutorial.
 
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=== Event table ===
 
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In the next example, we show an example, where we use event tables.
 
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<source lang="cpp">
 
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#include &lt;wx/wx.h&gt;
 
-
 
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class MyButton : public wxFrame
 
-
{
 
-
public:
 
-
    MyButton(const wxString& title);
 
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    void OnQuit(wxCommandEvent& event);
 
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private:
 
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    DECLARE_EVENT_TABLE()
 
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};
 
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</source>
 
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<source lang="cpp">
 
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#include "button.h"
 
-
 
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MyButton::MyButton(const wxString& title)
 
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      : wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(270, 150))
 
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{
 
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  wxPanel *panel = new wxPanel(this, wxID_ANY);
 
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  wxButton *button = new wxButton(panel, wxID_EXIT,
 
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      wxT("Quit"), wxPoint(20, 20));
 
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  Centre();
 
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}
 
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void MyButton::OnQuit(wxCommandEvent& WXUNUSED(event))
 
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{
 
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    Close(true);
 
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}
 
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BEGIN_EVENT_TABLE(MyButton, wxFrame)
 
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    EVT_BUTTON(wxID_EXIT,  MyButton::OnQuit)
 
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END_EVENT_TABLE()
 
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</source>
 
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<source lang="cpp">
 
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#include &lt;wx/wx.h&gt;
 
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class MyApp : public wxApp
 
-
{
 
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  public:
 
-
    virtual bool OnInit();
 
-
};
 
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-
</source>
 
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-
<source lang="cpp">
 
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#include "main.h"
 
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#include "button.h"
 
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IMPLEMENT_APP(MyApp)
 
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bool MyApp::OnInit()
 
-
{
 
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    MyButton *button = new MyButton(wxT("Button"));
 
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    button->Show(true);
 
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    return true;
 
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}
 
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</source>
 
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-
In our example we create a simple button. By clicking on the button, we close the  application.
 
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-
<source lang="cpp">
 
-
private:
 
-
    DECLARE_EVENT_TABLE()
 
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-
</source>
 
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-
In the header file, we declare an event table with the DECLARE_EVENT_TABLE() macro.
 
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-
<source lang="cpp">
 
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BEGIN_EVENT_TABLE(MyButton, wxFrame)
 
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    EVT_BUTTON(wxID_EXIT,  MyButton::OnQuit)
 
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END_EVENT_TABLE()
 
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</source>
 
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-
We implement an event table by mapping each event to the appropriate member function.
 
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=== Example using Connect() ===
 
-
We will talk about a move event.
 
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A move event holds information about move change events.
 
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A move event is generated, when we move a window to a new position. The class that represents the move event is <b>wxMoveEvent</b>. The <b>wxEVT_MOVE</b> is an event type.
 
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-
<source lang="cpp">
 
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#include &lt;wx/wx.h&gt;
 
-
 
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class Move : public wxFrame
 
-
{
 
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public:
 
-
  Move(const wxString& title);
 
-
 
-
  void OnMove(wxMoveEvent & event);
 
-
 
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  wxStaticText *st1;
 
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  wxStaticText *st2;
 
-
 
-
};
 
-
 
-
</source>
 
-
 
-
<source lang="cpp">
 
-
#include "move.h"
 
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Move::Move(const wxString& title)
 
-
      : wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(250, 130))
 
-
{
 
-
  wxPanel *panel = new wxPanel(this, -1);
 
-
 
-
  st1 = new wxStaticText(panel, -1, wxT(""), wxPoint(10, 10));
 
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  st2 = new wxStaticText(panel, -1, wxT(""), wxPoint(10, 30));
 
-
 
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  Connect(wxEVT_MOVE, wxMoveEventHandler(Move::OnMove));
 
-
 
-
  Centre();
 
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}
 
-
 
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void Move::OnMove(wxMoveEvent& event)
 
-
{
 
-
  wxPoint size = event.GetPosition();
 
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  st1->SetLabel(wxString::Format(wxT("x: %d"), size.x ));
 
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  st2->SetLabel(wxString::Format(wxT("y: %d"), size.y ));
 
-
}
 
-
 
-
</source>
 
-
 
-
<source lang="cpp">
 
-
 
-
#include &lt;wx/wx.h&gt;
 
-
 
-
class MyApp : public wxApp
 
-
{
 
-
  public:
 
-
    virtual bool OnInit();
 
-
};
 
-
 
-
</source>
 
-
 
-
<source lang="cpp">
 
-
#include "main.h"
 
-
#include "move.h"
 
-
 
-
IMPLEMENT_APP(MyApp)
 
-
 
-
bool MyApp::OnInit()
 
-
{
 
-
    Move *move = new Move(wxT("Move event"));
 
-
    move->Show(true);
 
-
 
-
    return true;
 
-
}
 
-
 
-
</source>
 
-
 
-
The example displays the current position of the window.
 
-
 
-
<source lang="cpp">
 
-
Connect(wxEVT_MOVE, wxMoveEventHandler(Move::OnMove));
 
-
</source>
 
-
 
-
Here we connect a <i>wxEVT_MOVE</i> event type with the <i>OnMove()</i> method.
 
-
 
-
<source lang="cpp">
 
-
 
-
wxPoint size = event.GetPosition();
 
-
</source>
 
-
 
-
The event parameter in the <i>OnMove()</i> method is an object specific to a particular event. In our case it is the instance of a <i>wxMoveEvent</i> class. This object holds information about the event. We can find out the current position by calling the <i>GetPosition()</i> method of the event.
 
-
 
-
[[image: wxwidgets_faq_move.jpg | center]]
 
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== Event propagation ==
 
-
There are two types of events. Basic events and command events. They differ in propagation. Event propagation is travelling of events from child widgets to parent widgets and grand parent widgets etc. Basic events do not propagate. Command events do propagate. For example <i>wxCloseEvent</i> is a basic event. It does not make sense for this event to propagate to parent widgets.
 
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-
By default, the event that is catched in a event handler stops propagating. To continue propagation, we must call the <i>Skip()</i> method.
 
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-
<source lang="cpp">
 
-
#include &lt;wx/wx.h&gt;
 
-
 
-
class Propagate : public wxFrame
 
-
{
 
-
public:
 
-
  Propagate(const wxString& title);
 
-
 
 
-
  void OnClick(wxCommandEvent& event);
 
-
 
-
};
 
-
 
-
 
-
class MyPanel : public wxPanel
 
-
{
 
-
public:
 
-
  MyPanel(wxFrame *frame, int id);
 
-
 
-
  void OnClick(wxCommandEvent& event);
 
-
};
 
-
 
-
 
-
class MyButton : wxButton
 
-
{
 
-
public:
 
-
  MyButton(MyPanel *panel, int id, const wxString &label);
 
-
 
-
  void OnClick(wxCommandEvent& event);
 
-
 
-
};
 
-
 
-
 
-
</source>
 
-
 
-
<source lang="cpp">
 
-
#include &lt;iostream&gt;
 
-
#include "propagate.h"
 
-
 
-
const int ID_BUTTON = 1;
 
-
 
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Propagate::Propagate(const wxString& title)
 
-
    : wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(250, 130))
 
-
{
 
-
  MyPanel *panel = new MyPanel(this, -1);
 
-
 
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  new MyButton(panel, ID_BUTTON, wxT("Ok"));
 
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  Connect(ID_BUTTON, wxEVT_COMMAND_BUTTON_CLICKED,
 
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      wxCommandEventHandler(Propagate::OnClick));
 
-
 
-
  Centre();
 
-
}
 
-
 
-
 
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void Propagate::OnClick(wxCommandEvent& event)
 
-
{
 
-
  std::cout << "event reached frame class" << std::endl;
 
-
  event.Skip();
 
-
}
 
-
 
-
 
-
MyPanel::MyPanel(wxFrame *frame, int id)
 
-
    : wxPanel(frame, id)
 
-
{
 
-
  Connect(ID_BUTTON, wxEVT_COMMAND_BUTTON_CLICKED,
 
-
      wxCommandEventHandler(MyPanel::OnClick));
 
-
}
 
-
 
-
void MyPanel::OnClick(wxCommandEvent& event)
 
-
{
 
-
  std::cout << "event reached panel class" << std::endl;
 
-
  event.Skip();
 
-
}
 
-
 
-
 
-
MyButton::MyButton(MyPanel *mypanel, int id, const wxString& label)
 
-
    : wxButton(mypanel, id, label, wxPoint(15, 15))
 
-
{
 
-
  Connect(ID_BUTTON, wxEVT_COMMAND_BUTTON_CLICKED,
 
-
      wxCommandEventHandler(MyButton::OnClick));
 
-
}
 
-
 
-
 
-
void MyButton::OnClick(wxCommandEvent& event)
 
-
{
 
-
  std::cout << "event reached button class" << std::endl;
 
-
  event.Skip();
 
-
}
 
-
 
-
 
-
</source>
 
-
 
-
<source lang="cpp">
 
-
#include &lt;wx/wx.h&gt;
 
-
 
-
class MyApp : public wxApp
 
-
{
 
-
  public:
 
-
    virtual bool OnInit();
 
-
};
 
-
 
-
</source>
 
-
 
-
<source lang="cpp">
 
-
#include "main.h"
 
-
#include "propagate.h"
 
-
 
-
IMPLEMENT_APP(MyApp)
 
-
 
-
bool MyApp::OnInit()
 
-
{
 
-
 
-
    Propagate *prop = new Propagate(wxT("Propagate"));
 
-
    prop->Show(true);
 
-
 
-
    return true;
 
-
}
 
-
 
-
</source>
 
-
 
-
In our example, we have a button on a panel. The panel is placed in a frame widget. We define a handler for all widgets.
 
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-
<source lang="cpp">
 
-
 
-
event reached button class
 
-
event reached panel class
 
-
event reached frame class
 
-
</source>
 
-
 
-
We get this, when we click on the button. The event travels from the button to panel and to frame.
 
-
 
-
Try to omit some Skip() methods and see, what hapens.
 
-
 
-
== Vetoing events ==
 
-
Sometimes we need to stop processing an event. To do this, we call the method Veto().
 
-
<source lang="cpp">
 
-
 
-
#include &lt;wx/wx.h&gt;
 
-
 
-
class Veto : public wxFrame
 
-
{
 
-
public:
 
-
  Veto(const wxString& title);
 
-
 
-
  void OnClose(wxCloseEvent& event);
 
-
 
-
};
 
-
 
-
</source>
 
-
 
-
<source lang="cpp">
 
-
#include "veto.h"
 
-
 
-
 
-
Veto::Veto(const wxString& title)
 
-
    : wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(250, 130))
 
-
{
 
-
 
-
  Connect(wxEVT_CLOSE_WINDOW, wxCloseEventHandler(Veto::OnClose));
 
-
  Centre();
 
-
}
 
-
 
-
void Veto::OnClose(wxCloseEvent& event)
 
-
{
 
-
  wxMessageDialog *dial = new wxMessageDialog(NULL,
 
-
      wxT("Are you sure to quit?"), wxT("Question"),
 
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      wxYES_NO | wxNO_DEFAULT | wxICON_QUESTION);
 
-
 
-
  int ret = dial->ShowModal();
 
-
  dial->Destroy();
 
-
 
-
  if (ret == wxID_YES) {
 
-
      Destroy();
 
-
  } else {
 
-
      event.Veto();
 
-
  }
 
-
 
-
}
 
-
 
-
</source>
 
-
 
-
<source lang="cpp">
 
-
#include &lt;wx/wx.h&gt;
 
-
 
-
class MyApp : public wxApp
 
-
{
 
-
  public:
 
-
    virtual bool OnInit();
 
-
};
 
-
 
-
</source>
 
-
 
-
<source lang="cpp">
 
-
#include "main.h"
 
-
#include "veto.h"
 
-
 
-
IMPLEMENT_APP(MyApp)
 
-
 
-
bool MyApp::OnInit()
 
-
{
 
-
 
-
    Veto *veto = new Veto(wxT("Veto"));
 
-
    veto->Show(true);
 
-
 
-
    return true;
 
-
}
 
-
 
-
</source>
 
-
 
-
In our example, we process a <i>wxCloseEvent</i>. This event is called, when we click the X button on the titlebar, press Alt + F4 or select close from the system menu. In many applications, we want to prevent from accidentally closing the window, if we made some changes. To do this, we must connect the wxEVT_CLOSE_WINDOW event type.
 
-
 
-
<source lang="cpp">
 
-
wxMessageDialog *dial = new wxMessageDialog(NULL,
 
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    wxT("Are you sure to quit?"), wxT("Question"),
 
-
    wxYES_NO | wxNO_DEFAULT | wxICON_QUESTION);
 
-
</source>
 
-
 
-
During the close event, we show a message dialog.
 
-
 
-
<source lang="cpp">
 
-
if (ret == wxID_YES) {
 
-
    Destroy();
 
-
} else {
 
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    event.Veto();
 
-
}
 
-
</source>
 
-
 
-
Depending on the return value, we destroy the window, or veto the event. Notice that to close the window, we must call the <i>Destroy()</i> method. By calling the <i>Close()</i> method, we would end up in an endless cycle.
 
-
 
-
== Window identifiers ==
 
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Window identifiers are integers that uniquely determine the window identity in the event system.
 
-
There are three ways to create window id's.
 
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* let the system automatically create an id
 
-
* use standard identifiers
 
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* create your own id
 
-
 
-
Each widget has an id parameter. This is a unique number in the event system. If we work with multiple widgets, we must differantiate among them.
 
-
 
-
<source lang="cpp">
 
-
wxButton(parent, -1)
 
-
wxButton(parent, wxID_ANY)
 
-
</source>
 
-
 
-
If we provide -1 or wxID_ANY for the id parameter, we let the wxWidgets automatically create an id for us. The automatically created id's are always negative, whereas user specified id's must always be positive. We usually use this option when we do not need to change the widget state. For example a static text, that will never be changed during the life of the application. We can still get the id, if we want. There is a method <i>GetId()</i>, which will determine the id for us.
 
-
 
-
Standard identifiers should be used whenever possible. The identifiers can provide some standard graphics or behaviour on some platforms.
 
-
 
-
<source lang="cpp">
 
-
include &lt;wx/wx.h&gt;
 
-
 
-
class Ident : public wxFrame
 
-
{
 
-
public:
 
-
  Ident(const wxString& title);
 
-
 
-
};
 
-
 
-
</source>
 
-
 
-
<source lang="cpp">
 
-
#include "ident.h"
 
-
 
-
Ident::Ident(const wxString& title)
 
-
    : wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(200, 150))
 
-
{
 
-
 
-
  wxPanel *panel = new wxPanel(this, -1);
 
-
 
-
  wxGridSizer *grid = new wxGridSizer(2, 3);
 
-
 
-
  grid->Add(new wxButton(panel, wxID_CANCEL), 0, wxTOP | wxLEFT, 9);
 
-
  grid->Add(new wxButton(panel, wxID_DELETE), 0, wxTOP, 9);
 
-
  grid->Add(new wxButton(panel, wxID_SAVE), 0, wxLEFT, 9);
 
-
  grid->Add(new wxButton(panel, wxID_EXIT));
 
-
  grid->Add(new wxButton(panel, wxID_STOP), 0, wxLEFT, 9);
 
-
  grid->Add(new wxButton(panel, wxID_NEW));
 
-
 
-
  panel->SetSizer(grid);
 
-
  Centre();
 
-
}
 
-
 
-
 
-
</source>
 
-
 
-
<source lang="cpp">
 
-
#include &lt;wx/wx.h&gt;
 
-
 
-
class MyApp : public wxApp
 
-
{
 
-
  public:
 
-
    virtual bool OnInit();
 
-
};
 
-
 
-
</source>
 
-
 
-
<source lang="cpp">
 
-
#include "main.h"
 
-
#include "ident.h"
 
-
 
-
IMPLEMENT_APP(MyApp)
 
-
 
-
bool MyApp::OnInit()
 
-
{
 
-
 
-
    Ident *ident = new Ident(wxT("Identifiers"));
 
-
    ident->Show(true);
 
-
 
-
    return true;
 
-
}
 
-
 
-
 
-
</source>
 
-
 
-
In our example we use standard identifiers on buttons. On linux, the buttons have small icons.
 
-
 
-
[[image: wxwidgets_faq_identifiers.jpg | center]]
 
-
 
-
[[Категория:WxWidgets]]
 

Текущая версия на 11:58, 7 апреля 2009